Game Titles I Have Worked On Over Thirty Years
Here are box covers and icons for most of the games I have worked on.
I am credited for award-winning AAA titles, top-grossing apps that have earned billions (yes, billions with a B) in revenue, games with big licensed brands, budget Walmat shovel-ware, some of the lowest-ranking games of all time, and so many cancelled games I have lost count. The good, the bad and the ugly, but every game was a learning experience. I wear my scars with pride.
I started developing video games on my Apple II as a teenager in the 80s and have since been professionally making games and building game services for over thirty years. As a producer, I have shipped dozens of games from concept to live operations on mobile, console, PC, VR and web.
In Memorium
Here are a few of the cancelled games and mothballed game services I worked on:
Paradice Fortune Casino (aka Slotsburg)
Showtime Slots (aka Brizzi)
Scratch: The Ultimate DJ
Skill Ground (platform)
Fusebox (platform)
NASCAR (PS2 port)
Lord of the Rings: White Council
The Lost
Cell Damage (PS2 SCEA concept approval rejection)
Kingo (PS2 SCEA concept approval rejection)
Command and Conquer: Sole Survivor
Westwood Online (matchmaking service)