Welcome to the Production 101 series, where we dive deep into game production. This series is about uncovering this professional discipline's mysteries, providing a platform for newcomers and seasoned professionals.
Whether you're just curious about what goes into game production or seriously considering a career shift into this vibrant field, you've come to the right place. We've got everything from basic definitions to in-depth tutorials and industry best practices.
This is your go-to resource for understanding the ins and outs of the profession; it is perfect for those thinking about becoming a producer, switching roles within a studio, or anyone who collaborates with production teams daily. Let's embark on this journey together and unravel the essentials of game production, one post at a time.
Production 101 Archive:
Upcoming topics:
How do I become a producer?
What are the qualities of a good producer?
Game production lifecycle
New game development phases- casual game
New game development phases- hyper-casual game
Mobile Game live-ops development phases
Share your suggestions for upcoming posts in the comment below!
I came here off the "Read More" link at the bottom of the article which referenced "the other long-winded tomes of the Game Production Alchemist". I was hoping for a little more insight into the Alchemist himself, his history, his writing career, his game production career, etc. Instead, I see this series. Hmm...