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Your Role Has Been Made Redundant (But You Might Still Make Great Games)
Your seat at the table may be gone, but the kitchen’s still open.
May 21
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Rob Sandberg
5
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Game Production Alchemist
Your Role Has Been Made Redundant (But You Might Still Make Great Games)
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3
Rise of the Scrum Zombies
LiveOps teams should stop following Scrum blindly and start building systems that fit their game.
May 14
•
Rob Sandberg
4
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Rise of the Scrum Zombies
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Timeboxes Aren’t Deadlines—They’re Quitting Criteria
Why you should stop treating timeboxes like mini waterfalls and start using them to cut your losses faster.
May 7
•
Rob Sandberg
4
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Game Production Alchemist
Timeboxes Aren’t Deadlines—They’re Quitting Criteria
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April 2025
Kaizen Isn’t a Poster on the Wall. It’s a Daily Pain in the Arse (and That’s the Point)
Why game teams stall on continuous improvement and what you can do about it.
Apr 30
•
Rob Sandberg
4
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Game Production Alchemist
Kaizen Isn’t a Poster on the Wall. It’s a Daily Pain in the Arse (and That’s the Point)
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Why Game Design Docs Still Matter, Even for LiveOps
Fixing the flaws, keeping the clarity, and staying agile.
Apr 23
•
Rob Sandberg
4
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Game Production Alchemist
Why Game Design Docs Still Matter, Even for LiveOps
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2
Best Simple System for Now, and Why It Matters to Game Production
A framework for game teams to stay fast today without trapping themselves tomorrow.
Apr 16
•
Rob Sandberg
3
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Game Production Alchemist
Best Simple System for Now, and Why It Matters to Game Production
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Games QA and the Creative Process: Organizational Insights From Rob Sandberg
An interview with your Alchemist in Residence
Apr 10
•
Rob Sandberg
4
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Game Production Alchemist
Games QA and the Creative Process: Organizational Insights From Rob Sandberg
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The DIY Framework Delusion: Why Cherry-Picking Agile Practices Without an Org Topologies Lens Is Risky Business
Use a framework-agnostic, visual approach to design your studio organisation and keep it aligned with your strategy.
Apr 9
•
Rob Sandberg
3
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Game Production Alchemist
The DIY Framework Delusion: Why Cherry-Picking Agile Practices Without an Org Topologies Lens Is Risky Business
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Kanban Isn’t Just Boards: It’s About Brains
Exploring the psychological foundations that make the Kanban strategy effective for game development teams.
Apr 3
•
Rob Sandberg
5
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Game Production Alchemist
Kanban Isn’t Just Boards: It’s About Brains
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1
Why Crunch is a Game Producer’s Best Friend
Be brave enough to say what we’re all thinking.
Apr 1
•
Rob Sandberg
5
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Game Production Alchemist
Why Crunch is a Game Producer’s Best Friend
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2
March 2025
Backlog Refinement is a Scam: Why You Should Stop Grooming and Start Flowing
Overplanning slows teams down by creating false certainty, and the better alternative is to focus on flow and just-in-time decisions.
Mar 26
•
Rob Sandberg
5
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Game Production Alchemist
Backlog Refinement is a Scam: Why You Should Stop Grooming and Start Flowing
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Why Producers Should Understand Flow: Boosting Productivity, Creativity, and Team Well-Being
Creating an environment conducive to flow is the game producer’s hidden superpower.
Mar 19
•
Rob Sandberg
5
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Game Production Alchemist
Why Producers Should Understand Flow: Boosting Productivity, Creativity, and Team Well-Being
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